Crafting experience...
6/11/2026
Built At
Progress x GitNation
Hosted By
GitNation
Talks & workshops by core teams and top engineers.
Tech conferences create a lot of energy, but attendees often leave with too much hype and not enough clarity. Sessions, Q&A, sponsor pitches, and hallway conversations blur together. The real problem is not attending more content; it is figuring out what was worth believing, what should be questioned, and what a team should actually do next.
This affects attendees who need practical takeaways, team leads who attend events on behalf of coworkers, and organizers who want to understand which parts of an event created useful engagement.
So What?! is a lightweight conference game that turns passive attendance into an evidence hunt.
Attendees pick a hype monster, collect evidence from sessions, Q&A, sponsor booths, hallway conversations, and reflections, then convert that evidence into practical loot. Each loot item reduces the monster's HP. After enough loot is collected, the Final Boss unlocks and generates three concrete outcomes: a Final Insight, a one-week Next Action, and a Team Share Summary.
The product directly supports the challenge criteria:
- Better content discovery: attendees discover useful content by hunting for evidence instead of passively collecting notes.
- Smarter interactions: source-aware suggested questions help attendees ask better questions in Q&A, sponsor booths, and hallway conversations.
- Meaningful interactions at scale: organizers see aggregate evidence signals, charts, and recommendations from collected attendee activity.
The MVP is built with React, TypeScript, Vite, and KendoReact. It uses local state and localStorage only, with no backend, no login, no real-time API, and no external AI dependency.
The "AI" behavior is intentionally rule-based for hackathon reliability. Evidence is transformed into loot, monster damage, final insights, next actions, team summaries, and organizer recommendations through local TypeScript logic.
Kendo UI is used visibly throughout the core product experience:
- Kendo Card for monster, loot, boss result, and dashboard surfaces.
- Kendo Dialog for evidence capture and the Final Boss.
- Kendo Form, Input, TextArea, and DropDownList for structured evidence input.
- Kendo ProgressBar for monster HP.
- Kendo Grid for the loot inventory.
- Kendo Charts for organizer aggregate signals.
- Kendo Notification for loot gained and boss defeated feedback.
The biggest challenge was keeping the MVP focused. It would have been easy to add authentication, multiplayer, QR codes, a backend, or a real AI API. Instead, the project stays intentionally lightweight so the core loop is reliable in a two-minute hackathon demo.
Another challenge was making the organizer value obvious without building a real event-wide backend. The solution was to model the scale story locally: every evidence item becomes part of dashboard metrics, source charts, and organizer recommendations. This proves the product concept without overbuilding the infrastructure.
The app now has a complete end-to-end conference game loop:
1. Pick a hype monster.
2. Add conference evidence.
3. Convert evidence into practical loot.
4. Reduce monster HP.
5. Store loot in inventory.
6. Unlock the Final Boss.
7. Generate a final insight, next action, and team share summary.
8. Show organizer dashboard metrics, charts, and recommendations.
I am especially proud that the MVP makes the hackathon theme visible in the product itself. The first screen clearly explains better content discovery, smarter interactions, and organizer-scale engagement signals. The demo data also makes the value easy to understand immediately.
The next version would add optional event-wide aggregation while preserving the lightweight attendee experience. Useful extensions include event-specific monster packs, organizer-configurable prompts, anonymous aggregate dashboards, QR entry points for sessions, exportable recap cards, and optional real AI integration for richer synthesis.
The product should stay focused on one core promise: help attendees turn conference ideas into evidence-driven action, and help organizers understand what interactions created real value.